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Recent Comments
- mohamed hosni on Colour Smear for Nuke (UPDATE v2.0):
thank u - Daniel on Rebuilding bad frames using OFlow:
Love this gizmo and use it all the time. I have added the option to use a Kronos as an alternative to OFlow and submitted a pull request on Github - justin.li on Keyframe Reduction script for Nuke:
keyframe-reducer-for-nuke-master\reduceKeyframes.py”, line 145, in doReduceKeyframes i=getKnobIndex() #find out if user only clicked on a single knob index, or the entire knob File “E:/nukepluginserver/Universal plug-in/NukeShared/Repository/_AutoInstaller/keyframe-reducer-for-nuke-master\reduceKeyframes.py”, line 64, in getKnobIndex return int(nuke.tcl(tclGetAnimIndex)) RuntimeError: Nothing is named “” - srikanth on Colour Smear for Nuke (UPDATE v2.0):
i want to use it for reflector on moving car glass window. - pralhad on Colour Smear for Nuke (UPDATE v2.0):
i use this node education parpose
- mohamed hosni on Colour Smear for Nuke (UPDATE v2.0):
The Last Kingdom battle plans
February 16, 2020
One of the more fun parts about preparing to shoot the season 3 / episode 1 battle of Fearneham Hill was creating battle plans for each shot. It was like playing tabletop wargames, only on a real location using real troops. I went through each frame of the storyboard, and using a satellite image of the shoot location drew diagrams explaining where the camera positions needed to be, where our real troops needed to be and where VFX would take over adding CG crowd. These plans were distributed to all the HODs to make sure everyone knew what was required from each setup.
I thought I’d share some frames here to give an insight into how this was done.
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