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Recent Comments
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thank you for supporting me - mohamed hosni on Colour Smear for Nuke (UPDATE v2.0):
thank u - Daniel on Rebuilding bad frames using OFlow:
Love this gizmo and use it all the time. I have added the option to use a Kronos as an alternative to OFlow and submitted a pull request on Github - justin.li on Keyframe Reduction script for Nuke:
keyframe-reducer-for-nuke-master\reduceKeyframes.py”, line 145, in doReduceKeyframes i=getKnobIndex() #find out if user only clicked on a single knob index, or the entire knob File “E:/nukepluginserver/Universal plug-in/NukeShared/Repository/_AutoInstaller/keyframe-reducer-for-nuke-master\reduceKeyframes.py”, line 64, in getKnobIndex return int(nuke.tcl(tclGetAnimIndex)) RuntimeError: Nothing is named “” - srikanth on Colour Smear for Nuke (UPDATE v2.0):
i want to use it for reflector on moving car glass window.
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FadeLoop and QuickEdit
July 19, 2017
As someone who used After Effects before Nuke, I sometimes get frustrated with the lack of a Timeline for editing my clips. Here are a couple of tools I made to allow basic editing without breaking out into Nuke Studio or Heiro.
FADELOOP
Creates endless loop of clip with a cross fade
Looping elements to extend their length is something I end up doing frequently on shots. Whilst we can use a Retime node to loop / bounce clips, the jarring jump at the loop point is always a give away. My colleague Sebastian Hesselsjö created a FadeLoop node that I had been using, but the amount that the clip overlapped / faded was calculated as a percent rather than in frames. So I rebuilt and simplified it, also adding a control to offset the whole timeline.
Here is the GitHub link for the node – just select the text, copy it then, then paste it into Nuke.
QUICKEDIT
Plug in clips to quickly create a linear edit
This one is handy if you have several clips and want to watch them sequentially. It calculates all of the time offsets in order to line them up in a sequence (as well as trimming handles if needed) and shows the length of the generated timeline.
Just plug in the clips in the order in which you would like them to play and the node does the rest.
Note: The node uses a knobChanged() callback to run the function updateInputs(). The first time you use the node, you may need to plug in your clip and then click the “Update” button in order for the update to happen. After that, you should be able to just plug in additional clips and the node will update itself automatically.
Here is the GitHub link for the node – just select the text, copy it then, then paste it into Nuke.
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